tobias.scholz
Esports and the Olympics? – 4 ERN members give their thoughts
The Olympics and esports is one of the eternal questions that comes up with each new announcement by the IOC...
Reconsidering the Value of the Esports Industry: New Research & New Thinking
The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape by Joseph Ahn, William Collis, Seth Jenny In our...
The parallels of golf and esports: History repeated?
An article by Nepomuk Nothelfer & Tobias M. Scholz. Esports is often compared to sports, and this has led to...
Esports and the “crisis” of masculinity in games
The global games industry is having a “#MeToo” moment – albeit not for the first time (Klepik, 2019). The last...
Foundation of the Esports Research Network Association
On July 7, 2020, the Esports Research Network (ERN) held their second formalization meeting and with 50 founding members present...
Psychological and Physiological Stress in Esports
Playing esports can be considered a motivated performance (e.g., Pedraza-Ramirez et al., 2020) that if played competitively should lead to...
Contextualizing the Esports stand of the DOSB (German Olympic Sports Association)
The Deutscher Olympischer Sportbund (DOSB), which is the German federation for sport, says, that esports is no sport. From a...
Quantifying Energy Expenditure and Cognitive Fatigue of Esports Athletes During Competition
Although Esports is undergoing continual and rapid growth, reaching more than 450 million spectators worldwide (Russ, 2019), there is no...
Release of a Special Issue on Esports in the International Journal on Media Management
In the Issue of the International Journal on Media Management, a special issue edited by Tobias Scholz was just released....
GAMESYM 2020: A (future) symposium on young people, mental health, live-streaming and esports
Research into esports is a burgeoning field, with scholars from a range of disciplines such as marketing, business, cultural studies...